在这期C4D教程中,主要学习了如何在CINEMA 4D使用阿诺德渲染器真实的材质着色器。这是mographplus系列课程的第一,二卷,旨在介绍创建复杂和现实的着色器的工具和工作流程。长达17个小时的阿诺德渲染器使用教程,介绍多种常用的钢铁金属,玻璃布料材质的制作方法,包括三个主要的着色器类别,木材,皮革和半透明着色文章源自cg资源站-https://www.cgzyw.com/17502.html
In this series of premium tutorials, in more than 9 hours, we learn how to develop advanced and realistic shaders in Arnold for Cinema 4d.This is the Second volume of a series of courses created at mographplus.com intended to introduce the tools and workflows for creating complex and realistic shaders, utilizing Solid angle’s Arnold renderer in Cinema 4d.Our goal in this course is not only how to create realistic shaders but before that how to train your eyes to see real world surfaces and analyze their features, and then recreate those surfaces and shaders in Arnold.文章源自CG资源站-https://www.cgzyw.com/17502.html
In the second volume will be covering three major shader categories, wood, leather and translucent shaders.For each category, first we try to familiarize you with the features of that shader type in real world and then show you how to recreate those features using Arnold shaders and nodes.文章源自CG资源站-https://www.cgzyw.com/17502.html
文章源自CG资源站-https://www.cgzyw.com/17502.html文章源自CG资源站-https://www.cgzyw.com/17502.html版权声明:资源来源于互联网收集整理,仅供学习交流,如果喜欢请支持正版。
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