在这些教程系列中,我们将从Houdini中创建程序化的湖边房屋,从创建主轮廓到创建最终着色器并进行布局布局。在第4卷中,我们将介绍墙壁和屋顶图案,其中包括墙壁边框, 水平和垂直木纹,鳞片和木瓦。 我们将学习如何通过引入用户定义的种子库来控制随机化,以及如何利用VEX来处理UV坐标的生成和偏移,并根据原始方向和位置正确放置结果几何。 在建立网络时,我们的目标是通过在发电机中使用各种变形来创造一个有机的,自然的结果。
In these tutorial series, we will be creating procedural lake houses in Houdini all the way from generating the main silhouette to creating the final shaders and placing setdressing.In the Volume 4, we will address the wall and roof patterns, which include wall borders, horizontal and vertical wood patterns, scales and shingles. We will learn how to control the randomization by introducing user-defined seed pools as well as we will tackle generation and offset of the UV coordinates with VEX and correctly placing the result geometry with accordance to the original orientation and location. When building the network, we will aim to create an organic and natural-looking outcome by using various deformations in our generators.文章源自cg资源站-https://www.cgzyw.com/20010.html
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