Cinema4D阿诺德是一款高级的蒙特卡洛光线追踪渲染器,专为长篇动画和视觉效果的要求而编写。更新支持Cinema 4D R19,SolidAngle C4DtoA 2.2.3使用Arnold 5.0.2.2 。最初与索尼影业联合Imageworks开发,现在是他们的主要渲染器,阿诺德用于全世界超过300个工作室,包括ILM,Framestore, MPC, The Mill和Digic Pictures。阿诺德是主要的渲染器在多的电影。可作为一个独立的渲染器运行在Linux,Windows和Mac OS X,或者作为Cinema 4d r19,Maya, Softimage, Houdini 和 Katana插件。
C4DtoA 2.1版本开始不再支持C4D R16,增加支持C4D R19,如果安装后C4D 打不开,请先卸载插件,然后把C4D更新到最新版本,最后重新安装插件即可文章源自cg资源站-https://www.cgzyw.com/20789.html
新功能:文章源自CG资源站-https://www.cgzyw.com/20789.html
- Split large still images over frames
性能提升:文章源自CG资源站-https://www.cgzyw.com/20789.html
- Set light as the viewport camera in the Light Manager
- Customize columns in the Light Manager
- Customize visibility of IPR toolbar items
- Add reload textures button to the IPR toolbar
- Center render region in the IPR
- Add link to the Arnold Answers site to the Help menu
- Support for the C4D render region in the IPR
- Support for the Noise shader in the C4D material alpha channel
- Support for Invert and Image Alpha in the C4D Material alpha channel shaders
- Set ASS export ‘Export Object Hierarchy’ flag via python plugin
Bug修复:文章源自CG资源站-https://www.cgzyw.com/20789.html
- IPR crash with Lathe object instances
- IPR does not update properly when a light is used as the camera
- Docked Light Manager cannot be saved in a layout
- XP particle color does not match the IPR and PV
- Cached XParticles are not exported to ASS file
- Can not use a relative path in Arnold drivers with Render Queue
- Can not begin paths with an environment variable
- Display proper error message for TurbulenceFD Learning Edition
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