含中英双语字幕,英文为准确字幕,中文为机翻字幕,仅供学习参考文章源自cg资源站-https://www.cgzyw.com/21079.html
您展示如何使用Forester插件创建树木和草地,并在草贴片设置和随机颜色节点以获取更多变化,以及使用顶点贴图和程序性噪波来创建死区,并使用真实土壤和岩石的位移纹理填充这些区域。文章源自CG资源站-https://www.cgzyw.com/21079.html
In this multi-part Cinema 4D Octane tutorial series, David will show you how to set up Forester trees and grass with shaders that are both transmissive and glossy, and dial in grass patch settings and random color node for more variation, as well as using vertex maps and procedural noises to create dead zones, and filling those areas with real displacement textures for soil and rocks. See below for Forester & displacement map links!文章源自CG资源站-https://www.cgzyw.com/21079.html
文章源自CG资源站-https://www.cgzyw.com/21079.html文章源自CG资源站-https://www.cgzyw.com/21079.html版权声明:资源来源于互联网收集整理,仅供学习交流,如果喜欢请支持正版。
本站仅作为资源信息收集站点,无法保证资源的可用及完整性,不提供任何资源安装使用及技术服务。请自己研究文档