教程内容:
一系列Houdini特效教程,讲解多个影视特效案例
第101卷 - 深入研究Houdini的强大以及如何以传统和非传统方式使用它们。
在VEX 101中编程 - 使用Houdini功能强大的VEX语言学习如何在没有编程知识的情况下像专业人员一样编写脚本
将Houdini添加到您的Arsenal中 - 使用其他DCC作为参考,在设计环境中过渡到Houdini的快速通道
教程目录:文章源自cg资源站-https://www.cgzyw.com/23493.html
VEX101文章源自CG资源站-https://www.cgzyw.com/23493.html
VEX 101 – Data Types _ Accessing Attributes
VEX 101 – Functions
VEX 101 – SOP Wrangle Basics_Pt 02
VEX101 – Arrays _ Foreach-Loops_Pt 11
VEX101 – Creating Chladni Patterns_Pt 09
VEX101 – For Loops_Pt 10
VEX101 – Generating Curl Noise
VEX101 – Generating Randomness
VEX101 – If-Statements_Pt 12
Volumes 101文章源自CG资源站-https://www.cgzyw.com/23493.html
Volumes 101 – Adding Colliders To Our Solver
Volumes 101 – Adding Forces To Our Solver
Volumes 101 – Art Directing Velocity Volumes
Volumes 101 – Curvature
Volumes 101 – Curvature Driven Growth
Volumes 101 – Juliabulb Using Volume Procedurals
Volumes 101 – Kernels Sharpening A Smoke Sim
Volumes 101 – Multistate Cellular Automata in OpenCl
Volumes 101 – Organic Cells
Volumes 101 – Point Advection
Volumes 101 – Reaction Diffusion in OpenCL
Volumes 101 – Reshaping SDFs
Volumes 101 – Signed Distance Fields
Volumes 101 – Vector Volumes
Volumes 101 – Volume Basics
Volumes 101 – Volume Booling
Volumes 101 – Volume Gradient
Volumes 101 – Volume Procedural Basics
Volumes 101 – VDBs vs. Standard Volumes
Render Setup文章源自CG资源站-https://www.cgzyw.com/23493.html
Artistic Quadtrees
Bonus Setup Frozen Sphere
Constraint Networks
Creating Chladni Patterns
Directions From Growth
Fakebroidery
Flight Paths
Interference Patterns In VEX
Live Rendering Heightfields in RS
Packing The Torus
Procedural Modeling Of Water Droplets
Quilling
Rayleigh Taylor Instability
Render Setup Yarnworks
Scaling The Bullets Dynamically
Snow Crystal Growth
Space Colonization
Yarnworks
AHTYA文章源自CG资源站-https://www.cgzyw.com/23493.html
AHTYA01 – Intro To The UI And Basic Concepts
AHTYA02 – About Geometry And Attributes
Bonus文章源自CG资源站-https://www.cgzyw.com/23493.html
Dual Sculptures
DualMesh文章源自CG资源站-https://www.cgzyw.com/23493.html
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