在本课程中,Wes McDermott初学者看看Substance Painter 2018,带您了解一个简单的游戏资产的基本项目。 他从基础开始,向您展示如何创建新项目并导入模型,以及使用集成烘焙系统。 接下来,Wes展示了如何使用材料和图层,并提供了刷子工具集和智能材料的入门知识。 在您完成基础工作之后,Wes向您展示如何对资产进行全面纹理化,逐步完成示例资产的车身,轮胎和驾驶室,前置式拖拉机。 他通过向您展示如何使用Iray(Substance Painter中的集成路径跟踪渲染器)创建投资组合渲染来结束。文章源自cg资源站-https://www.cgzyw.com/27006.html
文章源自CG资源站-https://www.cgzyw.com/27006.html
In this course, Wes McDermott takes a beginner’s look at Substance Painter 2018, walking you through a basic project—texturing a simple game asset. He starts with the basics, showing you how to create a new project and import the model, as well as use the integrated baking system. Next, Wes shows how to work with materials and layers and provides a primer on the brush toolset and smart materials. After you finish tackling the fundamentals, Wes shows you how to fully texturize the asset, working step-by-step through the body, tires, and cabin of the example asset, a front-load tractor. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.文章源自CG资源站-https://www.cgzyw.com/27006.html
文章源自CG资源站-https://www.cgzyw.com/27006.html文章源自CG资源站-https://www.cgzyw.com/27006.html版权声明:资源来源于互联网收集整理,仅供学习交流,如果喜欢请支持正版。
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